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Submitted on
April 28
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Reaper Destroyer Boss extracted of Mass Effect 3 game by me.

Textures and meshes of Reaper Destroyer are property of BIOWARE.
Textures edited by my: Diffuse, Normal and Specular maps.

.RENDER IN BLENDER.

INFO:
Image frames: 224.
Render time per frame: 01:40 / 02:00 minutes.
Engine: Internal Blender.
Subsurface: Off.
AA: 16x.
AO: On.
Glare: On.
Compositor: On.
Composited layers: 6.
Bake Shadows: Some.
RayTrace: On.
Maps used on meshes: Diffuse, Normal, Glow, Mask, Specular, Environment.

PD: Sorry for my english.

Un saludo!

EDIT: Extended timeline of 149 frames to 224.
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:iconstarscream2092:
Starscream2092 Featured By Owner Jun 17, 2014  Hobbyist Digital Artist
I wanna ask you if you know how to bake proper normal maps , or do you know somebody who is experienced with normal maps ? 3ds max, i watched a lot of tutorials but i dont know what is cause of my problem. I am having trouble with creating normal map 
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:iconksikevinsi:
ksikevinsi Featured By Owner Jun 17, 2014
Hi Starsream2092, i only use Blender, i dont know much about 3Dmax. But if you want to make your own normal maps you can use CrazyBump. This program have lots of parameters to made a proper Normap map. You can also made your own Specular, Displacement or AO maps with that program. You can load a mesh in .OBJ in program to view results in real time. I use this program, and for my is the best program i never seen :)

You can use too the Nvidia .DDS plugin for photoshop but this procedure provide bad results.

I hope this info can help you. If you need something just send my a note :)

Un saludo!
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:icon94revolver:
94revolver Featured By Owner Apr 30, 2014  Hobbyist Digital Artist
Nice job,Makes ya wish they had things like this to pick up in game.
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:iconksikevinsi:
ksikevinsi Featured By Owner Apr 30, 2014
Thank you so much 94Revolver :)

Un saludo!
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:icon94revolver:
94revolver Featured By Owner Apr 30, 2014  Hobbyist Digital Artist
No problem dude!

Continua to trabaho exellente!
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